Mark@MarkAndrewSmith.co.uk Mark@MarkAndrewSmith.co.uk
Wed, 7 Nov 2001 15:06:18 -0000


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Mmmm.  I don't quite understand what you are getting at.  Do you mean a node
has failed in addition to having failed on giving the magic weighting.  You
mean two failures?  Chances?  About the same as saying I'm node "some other"
node during a failure. 
 
Cheers, 
     Mark. 
 
-----Original Message----- 
From:		Alan Cox [SMTP:alan@lxorguk.ukuu.org.uk] 
Sent:		Wednesday 07 November 2001 14:27 
To:		Mark@MarkAndrewSmith.co.uk 
Cc:		alan@lxorguk.ukuu.org.uk; lmb@suse.de;
linux-ha-dev@lists.community.tummy.com; linux-ha@muc.de 
Subject:	Re:  
 
> Surely it would be just a matter of setting a setting to 1 if a node is 
> attached to an atomic clock via a mesh and 0 if not.  Then  
in the voting 
> described below, A and B win and C to G loose by this overriding 
> consideration.  Upon loosing a vote, should they  
snap into alignment 
> straight away?  Perhaps this should be soft coded too to prevent data 
> problems.....?  
 
Now suppose a node  
fails by emitting the wrong 0 or 1 magic weighting. It 
gets really horrible because you are using a cluster resource to control 
cluster  
membership. 
 
 

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<P><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>Mmmm.&nbsp; I don't quite understand what you are =
getting at.&nbsp; Do you mean a node has failed in addition to having =
failed on giving the magic weighting.&nbsp; You mean two =
failures?&nbsp; Chances?&nbsp; About the same as saying I'm node =
&quot;some other&quot; node during a failure. </FONT></P>

<P><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>Cheers, </FONT>
<BR><FONT SIZE=3D2>&nbsp;&nbsp;&nbsp;&nbsp; Mark. </FONT>
<BR><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>-----Original Message----- </FONT>
<BR><FONT SIZE=3D2>From:&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Alan Cox =
[SMTP:alan@lxorguk.ukuu.org.uk] </FONT>
<BR><FONT SIZE=3D2>Sent:&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wednesday 07 November 2001 =
14:27 </FONT>
<BR><FONT SIZE=3D2>To:&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mark@MarkAndrewSmith.co.uk =
</FONT>
<BR><FONT SIZE=3D2>Cc:&nbsp;&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; alan@lxorguk.ukuu.org.uk; =
lmb@suse.de; linux-ha-dev@lists.community.tummy.com; linux-ha@muc.de =
</FONT>
<BR><FONT SIZE=3D2>Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Re:&nbsp; </FONT>
<BR><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>&gt; Surely it would be just a matter of setting a =
setting to 1 if a node is </FONT>
<BR><FONT SIZE=3D2>&gt; attached to an atomic clock via a mesh and 0 if =
not.&nbsp; Then&nbsp; </FONT>
<BR><FONT SIZE=3D2>in the voting </FONT>
<BR><FONT SIZE=3D2>&gt; described below, A and B win and C to G loose =
by this overriding </FONT>
<BR><FONT SIZE=3D2>&gt; consideration.&nbsp; Upon loosing a vote, =
should they&nbsp; </FONT>
<BR><FONT SIZE=3D2>snap into alignment </FONT>
<BR><FONT SIZE=3D2>&gt; straight away?&nbsp; Perhaps this should be =
soft coded too to prevent data </FONT>
<BR><FONT SIZE=3D2>&gt; problems.....?&nbsp; </FONT>
<BR><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>Now suppose a node&nbsp; </FONT>
<BR><FONT SIZE=3D2>fails by emitting the wrong 0 or 1 magic weighting. =
It </FONT>
<BR><FONT SIZE=3D2>gets really horrible because you are using a cluster =
resource to control </FONT>
<BR><FONT SIZE=3D2>cluster&nbsp; </FONT>
<BR><FONT SIZE=3D2>membership. </FONT>
<BR><FONT SIZE=3D2>&nbsp;</FONT>
<BR><FONT SIZE=3D2>&nbsp;</FONT>
</P>

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